package com.game.events
{
	import flash.events.Event;

	public class GameEvent extends Event
	{
		protected var _body : *;

		public function GameEvent(type : String, body : * = null)
		{
			super(type);
			this._body=body;
		}
		
		public function get body():*
		{
			return _body;
		}
		
		override public function clone():Event
		{
			return new GameEvent(type, body);
		}
	}
}